I've added more nodes. I started by adding nodes with the textures of the concrete from Mineclonia, but I eventually made a few more nodes.
I've moved the target code out of X Bows and into another mod, and added a chime sound when the target gets shot or right-clicked on. The chime will eventually be accompanied by a level transition.
I've done some texture work. I intentionally made it minimalistic (8x8, only the palette from LibreSprite, no dithering). I hope that the textures create a sort of Portal test-chamber vibe. I made textures for:
I also made a really cute 8x8 diamond pickaxe texture. I temporarily added a modified diamond pickaxe that instantly breaks everything for convenience, and I wanted it to fit.
I've added a UI that replaces the inventory. It currently shows the time, but I intend to make it show an overview.
I've made levels 1 and 2. Level 1 is an introductory level, and level 2 is the first level with a bow.
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More information about the jam can be found here:
The code is on Codeberg: