I finally came up with a name for this game: "Thinking With Arrows"! It's kind of a placeholder name, but it'll probably be the permanent name for this game :). Migrating the codebase over to use the new name was a bit of a pain, but nothing broke for me, so that's a plus.
The arrow block can now also be activated by shooting an arrow at it. If/when I add achievements, doing so will be an achievement, but that's for the future.
There is now a font:
It fits the overall vibe well.
Respawning now works; if the player somehow dies, then they'll be respawned at the beginning of the section.
The inventory now has a nice bar graph of shot statistics (bullsyes, arrows that landed in the red ring, clicks, etc.). It took a bit but, overall, I enjoy it.
I started work on level 3. This level introduces the button block; when activated, it changes the environment (removes blocks, adds blocks, etc.). It's fairly big, and implementing it will be a pain, but I'll push through.
[ ] Add more environments and interactions:
[ ] Add more environments and interactions:
[ ] Level ideas:
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More information about the jam can be found here:
The code is on Codeberg: