Pixelo789

Luanti Game Jam: Day 4

Day 4

I finally came up with a name for this game: "Thinking With Arrows"! It's kind of a placeholder name, but it'll probably be the permanent name for this game :). Migrating the codebase over to use the new name was a bit of a pain, but nothing broke for me, so that's a plus.

The arrow block can now also be activated by shooting an arrow at it. If/when I add achievements, doing so will be an achievement, but that's for the future.

There is now a font:

Press Start 2P by codeman38

It fits the overall vibe well.

Respawning now works; if the player somehow dies, then they'll be respawned at the beginning of the section.

The inventory now has a nice bar graph of shot statistics (bullsyes, arrows that landed in the red ring, clicks, etc.). It took a bit but, overall, I enjoy it.

I started work on level 3. This level introduces the button block; when activated, it changes the environment (removes blocks, adds blocks, etc.). It's fairly big, and implementing it will be a pain, but I'll push through.

Checklist from yesterday

[ ] Add more environments and interactions:

Plans for tomorrow

Overall plans

[ ] Add more environments and interactions:

[ ] Level ideas:

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More information about the jam can be found here:

Luanti Game Jam 2025

The code is on Codeberg:

Codeberg repository