Luanti Game Jam: Day 8
Day 8
I did more cleanup today.
I also figured out how to allow bloom/volumetric lighting in the game, and have taken a few screenshots with those enabled. I'll add them later.
I made level 7. This is going to be the final level for "chapter" 1. I've realised that the puzzles have gotten a bit too repetitive, and adding features that actually interact with arrows will significantly improve that.
Checklist from yesterday
- [ ] Fix item adding/removing to focused slot (maybe; I have no idea how to fix this!!)
- [x] Make one, if not two, more levels
- [ ] Add dialogue (a narrator) that shows up and "speaks" (displays text) at the start of levels
Plans for tomorrow
- [ ] Add dialogue (a narrator) that shows up and "speaks" (displays text) at the start of levels
- [ ] Add a node that, when shot by an arrow, reflects the arrow
- [ ] Make one, if not two, more levels
- [ ] Fix item adding/removing to focused slot (maybe; I have no idea how to fix this!!)
- [ ] Make an account on ContentDB (yes, I haven't made an account yet)
Overall plans
[ ] Add more environments and interactions:
- [ ] Anti-gravity/less gravity
[ ] Level ideas:
- [ ] Deja-vu: The same section gets repeated multiple times
- [ ] An achievement system
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More information about the jam can be found here:
Luanti Game Jam 2025
The code is on Codeberg:
Codeberg repository