Luanti Game Jam: Day 11
Day 11
I've polished the reflector and glass nodes, and built Level 8, focusing on them.
I also finally made a ContentDB account:
Pixelo789
It's empty right now, but I might work on it a bit in the coming days.
Boss fight plans
I'm thinking about the later portions of the Jam, and I want to try to add a boss fight (in some form).
The obvious boss fight is "shoot this mob a lot until it dies", but that seems boring, and I want to do better than that. I'm thinking about "do some puzzle, and completing it lets you take a shot/deals damage to the boss". I'll start work tomorrow.
Checklist from yesterday
- [x] Flesh out the reflector node
- [ ] Make one, if not two, more levels
- [x] Make an account on ContentDB
Plans for tomorrow
- [ ] Make one, if not two, more levels
- [ ] Potentially work on endgame (boss fight)
- Music: potentially Mendelssohn's Symphony No. 4 "Italian", movement IV. Saltarello presto, in some retro/chiptune form if possible
- Timed
- [ ] Speedrun timer/mode
[ ] Anti-gravity preparation
- [ ] Node that toggles anti-gravity
Overall plans
- [ ] More levels!!
- [ ] Fix item adding/removing to focused slot (maybe; I have no idea how to fix this!!)
[ ] Add more environments and interactions:
- [ ] Anti-gravity/less gravity
[ ] Level ideas:
- [ ] Deja-vu: The same section gets repeated multiple times
- [ ] An achievement system
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More information about the jam can be found here:
Luanti Game Jam 2025
The code is on Codeberg:
Codeberg repository