Pixelo789

Luanti Game Jam: Day 12

Day 12

I finished levels 8 and 9. Level 8 is the introduction to the reflector node, with two sections. Section 1 is the introduction, and section 2 is a simple one where you have to press a button to remove a wall so a reflected arrow can pass through. Level 9 also requires you to press a button, but you have to do so with a reflected arrow.

I tweaked the reflector node for (hopefully) the final time. Reflected arrows now has less vertical velocity, which feels more gentle and intuitive.

I modified the sprint mod I'm using (the one from Mineclonia) so it doesn't need any monkey-patching for expected Mineclonia mod dependencies (hunger, which is not in this game, and CSM-related things, which currently requires a modified client anyway).

Mineclonia

Finally, there is a speedrun timer now. If you go to the settings and enable "Speedrun mode", it will show a timer in the bottom-left corner of the screen.

I might start boss fight work tomorrow; I didn't get around to it today.

Checklist from yesterday

[ ] Anti-gravity preparation

Plans for tomorrow

[ ] Anti-gravity preparation

Overall plans

[ ] Add more environments and interactions:

[ ] Level ideas:

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More information about the jam can be found here:

Luanti Game Jam 2025

The code is on Codeberg:

Codeberg repository