Luanti Game Jam: Day 17
Day 17
3 new levels this time:
- Level 17 is a button level. In the first section (the ascent), you have to jump, shoot a button to alternate the platforms, and then land on the next platform. In the second section (the descent), you just fall while pressing buttons to remove the floor from under you. This might seem trivial, but it's interesting from a speedrunning perspective.
- Level 18 is an ascent with two mineable blocks, followed by a small alternating button sequence. I might tweak it a bit later.
- Level 19 is an alternating six-block-high jump ascent, followed by something similar to a "neo" (a parkour move where you jump around a wall, landing on the same "line" that you started; see the intro of level 11 for an example). The last part is a weird block section (just play it and you'll understand) with a hidden button that you have to activate to reach the target.
Other bug fixes/cleanup:
- I renamed the texture for the "black box" node (the node that the chamber you're put into during level transitions is made of) from "thinkingwitharrows_nodes_black_box.png" to "thinkingwitharrows_init_black_box.png", since that texture is used for more than the node.
Checklist from yesterday
- [x] Make more levels (no level ideas right now)!!
- [ ] Work on endgame (boss fight)
- Timed
- [ ] Add a credits screen
- [ ] Add a GUI for going back to previous levels
- [x] Code cleanup
[ ] Work on stuff for submitting to ContentDB:
- [ ] Update README to further explain what the game/story is about
- [ ] More/better screenshots
Overall plans
For this last week, the "Plans for tomorrow" and "Overall plans" checklist will be merged.
- [ ] Make one or two more levels
- [ ] Work on endgame (boss fight)
- Timed
- [ ] Add a credits screen
- [ ] Add a GUI for going back to previous levels
[ ] Level tweaks:
- [ ] Move the arrow block one block higher in level 5
- [ ] Move the button to somewhere less accessible in level 8
- [ ] Start with orange showing and improve button placement in level 13
- [ ] Always show how many arrows are left
- [ ] Code cleanup
[ ] Work on stuff for submitting to ContentDB:
- [ ] Update README to further explain what the game/story is about
- [ ] More/better screenshots
Might do (non-breaking)
- [ ] Combine the reflector nodes into one node
- [ ] Combine the buttons into one node
- [ ] Reuse the same reflector textures for both regular and mineable reflectors
- [ ] Optional mod to add music
- Boss: potentially Mendelssohn's Symphony No. 4 "Italian", movement IV. Saltarello presto, in some retro/chiptune form if possible
- [ ] Fix item adding/removing to focused slot (maybe; I have no idea how to fix this!!)
- [ ] An achievement system
- [ ] Figure out and implement emerging
- [ ] Combine levels 11 and 12
- [ ] Minify XBows
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More information about the jam can be found here:
Luanti Game Jam 2025
The code is on Codeberg:
Codeberg repository