Pixelo789

Luanti Game Jam: Day 18

Day 18

I created Level 20. It's sort of a gauntlet, so it's fairly hard. I might tone it down, but likely not.

I (fully) started work on Level 21, the final level, or so-called "boss fight"[1]. I worked on it a bit before, but now I can focus on it for the full time.

I modified the XBows arrow HUD and made it stay permanently on screen once you obtained the bow. Now, the arrow HUD is next to the hotbar.

Other bug fixes/cleanup:

I'm starting to feel a little fatigue from all this Luanti game development. I'm pretty glad this is ending in about three days.

Checklist from yesterday

[x] Level tweaks:

[ ] Work on stuff for submitting to ContentDB:

Overall plans

For this last week, the "Plans for tomorrow" and "Overall plans" checklist will be merged.

[ ] Work on endgame (boss fight)

[ ] Level tweaks:

[ ] Work on stuff for submitting to ContentDB:

Might do (non-breaking)

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More information about the jam can be found here:

Luanti Game Jam 2025

The code is on Codeberg:

Codeberg repository

[1]: It's not really a boss fight, but I'll continue calling it a "boss fight".